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Introduction to JavaScript

JavaScript was originally developed by Brendan Eichof Netscape under the name Mocha, which was later renamed to LiveScript and finally to JavaScript. JavaScript code, much like other programming languages, is made up of statements which serve to make assignments, compare values and execute other sections of code.

...

  • Is interpreted line-by-line
  • Is case sensitive
  • Ignores whitespaces
  • Uses semicolon at the end of each statement
  • Uses blocks (with curly braces)
  • Uses identing in code
  • Uses commenting symbols
  • Uses keywords

Basic

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Programming Terminology

JavaScript has some basic programming terms:

...

Note
titleNote

For a complete list of reserved words, please check the TODO: reference to reserved words section.

Execution

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Order

JavaScript is interpreted (executed) line-by-line as it is found in a piece of code (script)

Case

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Sensitivity

JavaScript is case sensitive, meaning that capital letters are distinct from their lowercase counterparts.

...

  • Keywords
  • operators
  • Variable names
  • Event handlers
  • Object properties

Lowercase

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Keywords

All JavaScript keywords are lowercase. For example, when you use a feature like an if statement, make sure that you type if and not If or IF.

Camel

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Casing (camel-back)

JavaScript uses the camel casing (mixed casing) naming convention for functions, methods and properties. If a name is one word, then the name is made of all lowercase characters. If more words are used to form a name, the first word is lowercase followed by the next word(s) which all start with a capital letter.

...

Note
titleNote

No spaces and punctuations are using with forming these names.

Whitespace

JavaScript applies these rules to the use of the whitespace in coding.

Whitespace

...

Ignored

JavaScript ignores those characters that take up space on the screen without visual representation or without necessary meaning.

For example:

Code Block

x = x + 1

Can be written like:

Code Block

x=x+1

or:

Code Block

x = x + 1

Whitespace

...

Not Ignored (exception)

However, most operations other than simple arithmetic functions require a space to make their meaning clear.

For example:

Code Block

s = typeof x

and:

Code Block

s = typeofx

do not have the same meaning. The first statement invokes the typeof operator on a variable x and places the result in s. The second statement copies the value of a variable called typeofx into s.


Whitespaces within a string, between single or double quotes, are preserved. For example:

Code Block

var s = 'This spacing is      preserved.';

Using

...

Semicolons

A semicolon indicates the end of a JavaScript statement. You can use a semicolon for:

  • A single statement
  • Multiple statements on one line
  • Multiple statements on multiple lines

Single

...

Statement

Example:

Code Block

x = x + 1;

Multiple

...

Statements on

...

One Line

Example:

Code Block

x = x + 1; y = y + 1; z = 0;

Multiple

...

Statements on

...

Multiple Lines

Example:

Code Block

x = x + 1;
y = y - 1;
Note
titleNote

You do not need to use a semicolon for the last statement of a method (script).

Using

...

Curly Braces

JavaScript uses curly braces {} to group a list of statements together into one larger statement, known as a block statement.

Here an example of statements that make up the body of a function:

Code Block

function add(x, y) {
	var result = x + y;
	return result;
}

Here is an example of more than one statement to be executed:

Code Block

if (x > 10) {
	x = 0;
	y = 10;
}

Indenting

Here is an if else example to show standard identing in JavaScript code:

Code Block

var x = 5;
if (x > 1) {
	if (x > 2) {
		alert('x > 2');
		alert('Yes, x > 2');
	}
} else {
	alert('x <= 1');
	alert('Yes, x <= 1');
}
alert('Moving on.');

...

Line

Step

Indenting

Semicolon

Purpose

1

var x = 5;

No

Yes

Declare variable.

2

if (x > 1) {

No

No

First if condition with open curly brace for block statement.

3

if (x > 2) {

Forward

No

Second if condition with opening curly brace for block statement.

4

alert('x > 2');

Forward

Yes

First statement for second if condition.

5

alert('Yes, x > 2');

No

No

Second statement for second if condition.

6

}

Back

No

Close curly brace for block statement of second if statement.

7

} else {

Back

No

Close curly brace for block statement of first if condition, else condition and open curly bracket for block statement.

8

alert('x <= 1');

Forward

Yes

First statement for else condition.

9

alert('Yes, x > 2');

No

Yes

Second statement for else condition.

10

}

Back

No

Close curly brace for block statement of else condition.

11

alert('Moving on.');

No

Yes

Final statement of the block.

Commenting

An important aspect of good JavaScript code (and actually all code) is commenting. Commenting means:

  • You can insert remarks and commentary directly into your code.
  • Included comments will be ignored by the JavaScript interpreter.

Single

...

Line Comments

Single line comments begin with a double forward slash //. The interpreter will ignore everything from that point until the end of the line.

Example:

Code Block

var count = 10; // holds a number of items

Multiple

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Line Comments

Multiple line comments (similar to C programming) are enclosed between forward slash and asterix / at the beginning of the comment and an asterix and forward slash / at the end of the comment. Everything in between is ignored by the interpreter.

Example:

Code Block

/* Both x = 0 and y = 10
   statements will be executed
   when the if statement is true.
*/
if (x > 10) {
	x = 0;
	y = 10;
}
Note
titleNote

It's not possible to nest comments and will result in an error.

Keywords

Keywords are part of the set of JavaScript reserved words.

Note
titleNote

For a list of reserved words, please check the "JavaScipt reserved words" section.

new

the keyword new enables you to create your own object and is used for an object's constructor.

Example:

Code Block

var myArray = new Array();
myArray[0] = "Thomas";
myArray[1] = "Bob";

TODO: reference to "Object references".

var

The keyword var is used to declare variables.

Example:

Code Block

var x = 2;

JavaScript

...

Grammar

Here are the main elements of JavaScript grammar:

  • Variables
  • Data types
  • Operators
  • Expressions
  • Statements
  • Objects
  • Properties
  • Functions and methods

Variables

Variables are used to stored data. Each variable has a name, called its identifier. Variables are declared in JavaScript using the var keyword. This keyword allocates storage space for new data and indicates that a new identifier is in use.

Note
titleNote

You should not use variables without first declaring them. Using a variable on the right-hand side of an assignment without first declaring it will result in an error.

Introduction to

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Declaring Variables

When you declare a variable you can do that with or without assigning a value to it.

This example shows how to declare a variable without assigning a value to it:

Code Block

var x;

This example shows how to assign a value when declaring a variable:

Code Block

var x = 0;

You can also declare multiple variables by using one var statement:

Code Block

var x, y = 1, z;

Data

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Types

JavaScript knows two categories of data types:

  • Primitive (basic) data types
  • Composite data types

Primitive

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Data Types

These are primitive or basic data types, which contain one kind of data, for variables:

  • String
  • Number
  • Boolean
  • Undefined
  • NULL
String

A string is a list of characters. A string literal is indicated by enclosing characters in single quotes ' or double quotes ".

For example:

Code Block

var myString = 'JavaScript has strings.";

...

Let's say that you want to declare two lines of text in a variable:

Code Block

var myString = 'This is the first line.
This is the second line';

The way this is done will result in a syntax error, because JavaScript interprets the second line as a separate statment. The correct way to do this is by using an escape character:

Code Block

var myString = 'This is the first line.\nThis is the second line.";

...

Escape code

Value

\b

Backspace

\t

Horizontal tab

\n

Line feed (new line)

\v

Vertical tab

\f

Form feed

\r

Carriage return

\'

Single quote

\"

Double quote

\\

Backslash

\OOO

Latin-1 character represented by the octal digits OOO. The valid range is 000 to 377.

\xHH

Latin-1 character represented by the hexidecimal digits HH. The valid range is 00 to FF.

\uHHHH

Unicode character represented by the hexidecimal digits HHHH.

Numeric

Numbers are integers or floating-point numeric values:

Code Block

var myNumber = 3.14;
Boolean

Boolean data types take on one of two possible values: true or false. A boolean literal is indicated by using these values directly in the code:

Code Block

var myBoolean = true;
Undefined

An undefined data type is used for variables and object properties that do not exist or have not been assigned a value. The only value an undefined type can have is undefined:

Code Block

var x;
var x = String.noSuchProperty;

 

NULL

The NULL value indicates an empty or non-existent value, but the data type is defined. The only value a NULL data type can have is NULL:

Code Block

var x = null;
Note
titleNote

When undefined and NULL data types are being compared, the result will be true.

Composite

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Data Types

Composite data types are made up of strings, numbers, booleans, undefined values, null values and even other composite types. These are the three composite types:

  • Object
  • Array
  • Function
Object

An object can hold any type of data and is the primary mechanism by wich tasks are carried out. Data contained in an object are properties for the object. Properties are accessed with the dot operator . followed by the property name:

Code Block

objectName.propertyName
Array

The array data type is an ordered set of values grouped together under a single identifier. The easiest way to create an array is to define it as a standard variable and then group the set of values in brackets:

Code Block

var myArray = [1, 5, 68, 3];

Arrays can contain data of different data types:

Code Block

var myArray = ['Bob', 5, true, x];

To create an array with no length:

Code Block

var myArray = new Array();

To create an array with a predetermined length, but no specific data:

Code Block

var myArray = new Array(4);

The elements of an array are accessed by providing an index value within brackets. In the following example variable x equals Bob and variable y equals true:

Code Block

var myArray = new Array('Bob', 5, true, x);
var x = myArray[0];
var y = myArray[2];
Function

Functions are used to keep code that performs a particular job in one place, making the code reusable. In Servoy, built-in functions are accessible from the method editor.

Weak

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Typing

One of the major differences between JavaScript and other programming languages is that JavaScript is weakly typed. This means that the type of variable is inferred from the variable's content. As a result, the data type can change the moment you put data into the variable of another type than it previously contained.

For example, first we assign a string value to the variable and after that we assign a numeric value to it:

Code Block

var x = 'Hello';
x = 5.25;

Operators

Basic operators include:

  • Arithmetic
  • Increment and decrement
  • Logical
  • Comparison
  • Tertiary statement

Arithmetic

Here are the common arithmetic operators:

  • Assignment =
  • Addition +
  • Substraction or unary negation -
  • Multiplication *
  • Division /
  • Modulus %

For example:

Code Block

x = a + b;
x = a - b;

Increment/Decrement

This example shows how a is set to the value of b before b is incremented by 1.

Code Block

a = b++;

This example shows how a is set to the value of b after b is incremented by 1.

Code Block

a = ++b;

This example shows how a is set to the value of b before b is decremented by 1.

Code Block

a = b--;

This example shows how a is set to the value of b after b is decremented by 1.

Code Block

a = --b;

Logical

Here are some logical operators:

...

Operator

Example

Description

==

a == b

Returns true if a and b are equal.

!=

a != b

Returns true if a and b are not equal.

>

a > b

Returns true if a is greater than b.

<

a < b

Returns true if a is less than b.

>=

a >= b

Returns true if a is greater than or equal to b.

<=

a <= b

Returns true if a is less than or equal to b.

Tertiary

...

Statement

Here is a tertiary statement:

Code Block

x = if (test, result one, result two);

This example shows if p is greater than or is equal to 25 then x = yes and otherwise x = no.

Code Block

x = (p >= 25) ? 'yes' : 'no'

Expressions

Expressions are the building blocks of many JavaScript statements. Any combination of variables, operators and statements which evaluate some result, like a sentence or a phrase. Literals and variables are the simplest kind of expressions and can be used to create more complex expressions.

For example:

Code Block

var x = 3 + 3;

Statements

Statements are the essence of JavaScript. They are a set of instructions to carry our specific actions. JavaScript statements may take the form of conditionals, loop or object manipulations.

One of the most common statements is an assignment. This is a statement that uses the = operator and places the value on the right-hand side into the variable on the left. Here is an example of an assignment:

Code Block

x = y + 10;
Note
titleNote

The assignment operator = should not be confused with the "is equal to" comparison operator == which is used in conditional expressions.

Objects

Objects are a critical concept and feature of JavaScript. An object is a collection that can be primitive or composite data, inclusing functions and other objects.

...

This example shows the creation of a new string object:

Code Block

var myString = new String();
Note
titleNote

Servoy can reference a large number of built-in JavaScript objects.

Properties

The members of an object are called properties. Properties are accessed by placing a period . immediately following the name of the object.

For example, length is a property of the object string:

Code Block

myString.length

Functions and

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Methods

A JavaScript function is quite similar to a procedure or subroutine in other programming languages. A function is a discrete set of statements which perfom some actions. It may accept incoming values (parameters) and it may return an outgoing value.

...

A method is simply a function which is contained in an object and is a member function of the object. Methods of objects are accessed the same way as properties, with trailing parentheses immediately following the name of the method. If the method takes arguments (parameters), the arguments are included in the parentheses.

For example:

Code Block

application.output('Hello World.');
Note
titleNote

In Servoy, both methods and functions are accessible from the Servoy Solution Explorer.

Browser DOM vs. Servoy SOM

The Servoy Solutions Object Model (SOM) and the W3C Document Object Model (DOM) are both object models.

Object

...

Model

An object model:

  • Defines the interface used by scripts to look at and manipulate structured information, like an HTML document.
  • Determines the make-up and characteristics of an object's component parts.
  • Defines how the parts work.

Document Object Model (DOM)

The DOM is primarily defined by the last two kinds of objects; browser objects and document objects.

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  • Enabled programmers to write applications that work with all browsers and servers on any platform.
  • Allow programs to dynamically connect and update the content, structure and style of a document.
  • Define a tree-like representation of the document (also referred to as the DOM tree) so the user can interact with any part of the hierarchy of elements.

Solutions Object Model (SOM)

The Solutions Object Model (SOM) provides a JavaScript-based onject model for Servoy solutions, defined in large part by the first two kinds of JavaScript objects explained above (user-defined objects and buiilt-in objects). Similar to the DOM, the SOM core defines a tree-like representation of Servoy, also known as the SOM tree. All elements are related to each other in hierarchical way.

...

Here an overview of the Servoy SOM:

Object

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References

Here is a list of the JavaScript object references and how they apply to Servoy:

  • Object
  • Constructor
  • Properties
  • Functions
  • Methods
  • Forms
  • Elements

Object

An object is a collection that can hold any type of data, including functions and other objects and is the primary mechanism for carrying our useful tasks.

Constructor

Objects are created using constructors. These are methods that create a fresh instance of an object.

For example:

Code Block

var myObject = new Object();

Properties

Data contained in an object are said to be properties of the object. Properties are accessed with a dot . operator (a period) followed by the property name.

Syntax:

Code Block

objectName.propertName

Functions

Functions are a special type of JavaScript object that contains executable code. A function is called (invoked) by following the function name with parentheses (). The parenthesis can contain parameters (arguments) which are pieces of data that are passed to the function when it is invoked.

Syntax:

Code Block

objectName.functionName()
Note
titleNote

For a complete list of Servoy built-in functions, please refer to the TODO: Programming Reference Guide -> Runtime API section.

Methods

Functions that are part (a member) of objects are know as methods.

Syntax:

Code Block

objectName.methodName

Forms

The forms collection contains objects that reference all forms in a solution.

If the form you are referencing is the currently active form, the syntax is:

Code Block

controller.methodName

If the form you are referencing is not the currently active form, the syntax is:

Code Block

forms.formName.controller.methodName

Elements

The elements collection contains objects contained in the form. You can access elments such as fields, buttons, labels, images, portals, tabpanels and JavaBeans.

If the form you are referencing is the currently active form, the syntax is:

Code Block

elementName.propertyName

If the form you are referencing is notthe currently active form, the syntax is:
Syntax:

Code Block

forms.formName.elementName.propertyName